Realm vs. Realm Realm versus Realm is the main focus of Dark Age of Camelot. The storyline revolves around t happens after the death of King Arthur, and his united kingdom falling apart (in this fantasy setting). Albion, Hibernia, and Midgard are in a three way war against each other and constantly war for control of powerful relics, keeps and towers, and even control of the entrance to Darkness Falls.
Some play styles in DAoC
Tower DefenseGroup - Within the game, groups of players can agree to function as a team. The internal limit to the number of players within a single group is eight. Optimization of class composition and specification of the class and competition between single teams of eight players form the impetus for the 8v8 play style. 8-man teams operate in RvR zones; although there is nothing to stop a group becoming involved in a fight that is underway between two engaging groups, groups may allow a fight in progress to be completed without “adding” onto the fight, on an honor system. Group play tests tactical thinking and committed teamplay.
Guild Groups will usually communicate via Ventrilo, a voice over IP software. This voice chat helps the group work together better when in combat. Battlegroup (aka Zerg) - The term Zerg refers to a race in the StarCraft universe that generally defeat their enemies through the advantage of numbers but not necessarily the strength of any one member. Players who engage in this style of play often, but not always, join together in an in-game text chat known as a “Battle Group”. They are generally concerned with Realm vs Realm warfare as a whole: taking keeps and towers (also known as 'siege play'), capturing relics, and fighting the other realms' zerg(s).
Solo - This play style encourages the solo player to find his match against other solo players throughout the PvP areas of the game. Many players interested in this style choose their abilities and specializations to be tailored towards survival and success in short assaults on small numbers of enemies. Many solo players choose to play as healer classes, but are not the only classes that choose this style of play. Other classes that are considered to be feasible for soloing have a great deal of utility such as the ability to heal and cast damaging spells. Stealthers are the most common solo classes: they are capable of becoming invisible at a distance, so they have the greatest chance of avoiding disadvantageous situations. This style is very much concerned with timing and opportunity. Stealthing gives attackers the ability to stalk their target and pick out players that they can beat and attack at the best possible time. While playing a stealther class, very often the enemies you will encounter will be other stealthers, as they tend to hunt in the same areas. This is referred to as the “stealther war” and is considered by many as another subset of the game.